M/E

Team work · The Game Assembly

Group Projects

Full games built in close collaboration with programmers, animators and artists — in TGA's engine TGE, a custom engine built from scratch, and Unity.
Myrstig

01

Myrstig

TIME
12 weeks
TEAM
22
ENGINE
TGE (TGA in-house engine)

My contribution

  • Puzzle design
  • Characters
  • Level design
Play on itch.io ↗
Spite: Frozen Hel

02

Spite: Frozen Hel

TIME
12 weeks
TEAM
22
ENGINE
Forge Editor (team's own engine)

My contribution

  • Level design
  • Character / narrative
  • Playtesting
  • Blender sculpting
  • Lighting
Play on itch.io ↗
Cargo Diver

03

Cargo Diver

TIME
11 weeks
TEAM
17
ENGINE
TGE (TGA in-house engine)

My contribution

  • Level design
  • Set dressing
  • Tutorial
  • Playtesting
Play on itch.io ↗
Checkmate

04

Checkmate

TIME
6 weeks
TEAM
22
ENGINE
Unity

My contribution

  • Level design
  • Puzzle design
  • Playtesting
  • Set dressing
Play on itch.io ↗
Disconec-DEAD

05

Disconec-DEAD

TIME
15 weeks
TEAM
TBA
ENGINE
Forge Editor (team's own engine)

My contribution

  • In development